After working with Lukewarm media on target renders for ‘Lightspire’, I helped out on Primal Carnage doing oddjobs, creating marketing material, and promotional screenshots/trailers. While creating Primal Carnage, Lukewarm was still a virtual studio with no real office… just a bunch of guys from all over the world collaborating over Skype.

For this project I created several promotional shots and target renders using Unreal Engine 3. I also worked on digital set dressing, Lighting and Post, as well as editing a few trailers for the gameplay itself.

For the launch trailer we had lots of gameplay footage of some of the coolest parts of the game, and edited this into a 2 minute trailer:

One of the earlier alpha trailers I edited: