Founder · Brushify Ltd

Brushify

Build worlds. Faster. The environment toolkit for Unreal Engine.

The idea

The hardest parts of building a world, solved once, for everyone.

A large, beautiful, playable world has always needed a studio behind it: landscape shaders, toolchains, asset pipelines and months of optimisation before the first creative decision gets made. Brushify packs all of that into one toolkit, so a single artist can work with the reach of a team.

At its heart is the Landscape Auto-Material, one shader that paints multiple biomes across huge landscapes, each biome its own automatic paint layer. Sculpt the terrain and it textures itself. Procedural spawners grow the rocks, trees and foliage. Every asset and every example scene is optimised for real time and lit dynamically.

The story

Built solo. Used worldwide.

2018

Brushify launches on the Unreal Engine Marketplace as a high-resolution terrain brush library: 8K brushes made from real-world LIDAR heightfield data and textured with aerial photography.

Mountains · Desert Mountains · Canyons

Toolkit

It grows into a complete environment toolkit: the Landscape Auto-Material, procedural spawners, distance meshes and dozens of packs, from forests and beaches to Mars, the Moon and a volcanic underworld. Every asset modelled and textured, and every shader written, by one person.

Forest · Beach · Tropical · Arctic · Medieval · Sci-Fi · Underworld · Floating Islands

UE5

Rebuilt for Unreal Engine 5 with Nanite and Lumen, the SmartBrush System for real-time landscape sculpting, and Studio Edition: a 50 GB project bringing together more than 24 Brushify products and over 1,000 assets and textures.

SmartBrush · Studio Edition · Nanite · Lumen

Backing

Recognised by Epic Games with an Epic MegaGrant, and seen by millions through tech demos like next-gen terrain physics in UE5.

Epic MegaGrant · 1.5M-view tech demo

Teaching

Sharing the craft with the next generation of world builders.

For Learn Squared I created Unreal Environments, a full course on building realistic worlds for real-time 3D: planning, modelling, materials, lighting and post, following the complete creation of two scenes in Unreal Engine.

On YouTube, the Brushify channel's tutorials and tech demos have been watched more than 6.7 million times by over 56,000 subscribers, from a complete forest environment in an hour to building whole cities.

The toolkit

Sculpt. Generate. Play.

Products24+packs and tools for Unreal Engine
Assets1,000+assets and textures in Studio Edition
YouTube6.7Mviews of tutorials and tech demos
Backed byEpicMegaGrant recipient
01

Sculpt

Shape terrain with the Landscape Auto-Material, one shader with 11 landscape layers, and watch it texture itself as you go.

02

Generate

Procedurally populate rocks, trees and foliage with the built-in spawners.

03

Play

Assets and shaders built for real-time use. Every world is playable the moment it exists.

Worlds

Built with Brushify

Floating islands, volcanic underworlds, castles, deserts and Mars, every biome painted and populated with the same toolkit.

The goal of Brushify is to provide the community with the Unreal Engine level design toolkit and infrastructure needed to build huge optimized worlds quickly and efficiently. I wanted to take some of the most difficult parts of game development out of the equation, so that designers can focus more on creating experiences rather than digging their way through a technical rabbit hole.
Joe Garth · Founder, Brushify Ltd

Build worlds.Faster.