Built solo. Used worldwide.
2018
Brushify launches on the Unreal Engine Marketplace as a high-resolution terrain brush library: 8K brushes made from real-world LIDAR heightfield data and textured with aerial photography.
Toolkit
It grows into a complete environment toolkit: the Landscape Auto-Material, procedural spawners, distance meshes and dozens of packs, from forests and beaches to Mars, the Moon and a volcanic underworld. Every asset modelled and textured, and every shader written, by one person.
UE5
Rebuilt for Unreal Engine 5 with Nanite and Lumen, the SmartBrush System for real-time landscape sculpting, and Studio Edition: a 50 GB project bringing together more than 24 Brushify products and over 1,000 assets and textures.
Backing
Recognised by Epic Games with an Epic MegaGrant, and seen by millions through tech demos like next-gen terrain physics in UE5.